Reworked collisions
Micro Game Maker » Devlog
It's now possible to check against collisions with each Entity of a given name by using the global functions:
- CollisionFound(dx, dy, entity, colliderName)
- CollisionBoxFound(x, y, width, height, entity, colliderName)
- CollisionPointFound(x, y, entity, colliderName)
I've also added a small starting example you can use as a base for your projects in the Game.lua file
Files
MGM Lite.zip 2 MB
Nov 15, 2018
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Micro Game Maker
The Swiss army knife of 2D game creation!
Status | Released |
Category | Tool |
Author | thaon |
Tags | 16-bit, 2D, 8-Bit, Game Boy, Game Boy Advance, Game engine, GameMaker, NES (Nintendo Entertainment System), Retro |
More posts
- Gone free! :DNov 25, 2018
- New documentation is up!Nov 10, 2018
- Lite version now has more stuff in it!Nov 05, 2018
- Lite version is here!Nov 04, 2018
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