Reworked collisions


It's now possible to check against collisions with each Entity of a given name by using the global functions:

  • CollisionFound(dx, dy, entity, colliderName)
  • CollisionBoxFound(x, y, width, height, entity, colliderName)
  • CollisionPointFound(x, y, entity, colliderName)

I've also added a small starting example you can use as a base for your projects in the Game.lua file

Files

MGM Lite.zip 2 MB
Nov 15, 2018

Get Micro Game Maker

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.