Ambient Occlusion Bakery
A downloadable tool
AO Bakery is a simple tool to bake AO to vertex alpha in opaque meshes.
It takes care of cloning the mesh to disk and swaps it to your GameObjects seamlessly so that you don't have to break prefabs!
It includes a few shaders for the most common cases:
- Unlit Color
- Unlit Texture
- Lit Texture with Normal Map support
- Debug AO
You can even customize the AO color!
And it is all self contained into a small, comprehensive and neatly package editor window.
Even though the asset is very intuitive to use, you can find a full documentation here
This asset uses Laboratory 3D model by JanPohl, under CC Attribution; see Third-Party Notices.txt file in package for details.
This asset also uses Mesh Helper by Bunny83, under CC Attribution Share Alike; see Third-Party Notices.txt file in package for details.
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